Nov 5, 2017

Remember, Remember, the 5th of November

Better post a comic up top - chop, chop:

I will not eat green eggs and ham with a fox in a box but I will draw a comic on a plane.

And so it was November 5th.

Do you remember the 5th of November? I still have not read "V for Vendetta." I love the movie. It came out at the right time for me. I don't really have much to say on it specifically but a friend reminded me how good that story is. Thanks for humoring me.

Let's recap October 2017:

• A new comic for #FreeComicsFriday went up way at the beginning of the month
• The Shadow People Are Here is now available at Gallery Nucleus in Alhambra, CA!
• Participated in Pasadena Art Night for the first time
• I had an Artist Alley table at LA Comic Con!
• Got another shipment of my new book Point of You: Where Do You Want to Be?
• Put up a new shirt for sale for a limited amount of time (time's up!)

Thanks to everyone who supported in some way. Whether you came out to the convention, picked up some comics, or gave a high five, it's always nice to connect via art.

So, what's up for November? Read on!

• There's a new comic up! Read: Dreaming on Airplanes
• I will be at the Latino Comics Expo at the Museum of Latin American Art in Long Beach, CA
• Keep posted on social media! Will be trying to release more shirt designs and limited edition items
• Oh, I might be moving too. I know, I know. Sad. But I'm not going far. Stay tuned!

As I progress on making personal projects and developing new art-making techniques I'm finding more and more (like so many) that time is always against us. I'm re-evaluating art projects I've been working on for some time and will be readjusting my focus on new endeavors.

Hopefully you're along for the ride as I prepare for 2018 through the next two months.

See you soon, Internet.


Oct 1, 2017

All Hallow's Month


If you're reading this, you got my email. Or you tapped on the link in my Instagram. Or you followed the link in Facebook. Or you gave me your business card with the potential of doing business together. Much obliged.

If you've done that, let me ask for one more favor. Share a link to this page. I'll make it even easier:

Share this one

That's a link to this very blog. Tap and hold your finger on it. Or right-click with your mouse, but either way, share it. This post will reach other people and the net will stretch farther.

After all, as I'm getting back into posting on my blog, I'm excited to tell you about all the art I'm working on.

My New Book from Cow House Press!
My first ever published (by someone else) book, Point of You: Where Do You Want to Be?, is available NOW from Cow House Press!

This book is a collection of 3 separate stories I first published online with my monthly practice, Free Comics Friday. For those that are curious, FCF is a monthly exercise in creating a comic to keep me creating and keep the muscles strong. These stories are about being open to new ideas, deciding where you want to be in life, and how the universe's perspective of you. It's nice to take these stories and breathe them into life in new mediums.

Physically published early September 2017, I will have these babies at all future conventions that I will be at like Art Night at the Central Library, Stan Lee's LA Comic Con (and/or Comikaze, depending on who you ask), and the Latino Comics Expo.

Friday the 13th: A New Shirt available for a limited time
In honor of the ominous day (occurring in October, no less), I'm making a new t-shirt available for a limited time online. What's that? An exclusive shirt? Limited edition?? Surprise spooky design? Yes, all those things. Keep an eye on my Instagram/Twitter (@eyedraugh) for more details!

Friday the 13th: Art Night at the Central Library in Pasadena, CA
This will be my first time tabling at the Pasadena Central Library and I'm quite excited about it! Libraries mean a great deal to me. I was almost a latchkey kid except for all the days I was left at the library to research school projects and working on my own super hero drawings. Find out more, yo.

Stan Lee's LA Comic Con / Comikaze
Yet again, I find myself at this convention. I'm excited to see people's cosplays and to see response to the new book at this event. See you soon if you're at Stan Lee's LA Comic Con.


























That's all for now. Thanks again, for stopping by. See you soon!

Sep 28, 2017

2017 So Far...

Enjoy all the comics I've published online this year:

January
February
March
April
May
June
July
August
September
Welcome back to the blog.

You.

Me.

All of us.

It's been a minute since we were all here. Let's get started with the basics: I've been publishing monthly comics all year. You can see everything I've done so far above. Some were drawn by me and others I edited and some are more experimental. Each is an exercise in sequential art.

More soon. Get ready...

May 9, 2017

VR is Everywhere You Didn't Know: VRLA 2017



Artists are constantly looking for new tools to make art with. Brushes are classic. A pencil is like coming home. For 4 years I’ve been making augmented reality comic books and children’s books. Sometime in the last year, I got a pretty bad itch to try to make some art with Virtual Reality.

As you walk in the doors of VRLA you’re greeted by a large dark room, strobe lights, glowing effects, and laser displays. You’re at a rave that the 90’s forgot but quantities of E and Molly are minimal. Every cliché in the book is put in your face but don’t let that put you off. You get into the experience quickly, so to speak, because before long you’re letting people take you by the hand and introducing you to new worlds. No, I already said, it’s not a rave.




You stand in a line, they ask you if you’ve played this game before. Your head is suddenly being fitted for a contraption that lets you look in on a different reality. “Are you right-handed or left-handed?” Those banal questions from childhood come back and they are oh, so relevant. You can’t see what you’re holding but someone definitely hands you a set of controllers, or in a more unnerving situation, what feels remarkably like a gun or sword.

Try and confirm this by looking down at your hands and you see someone else’s hands, or gauntlets, or claws. Your eyes and your brain are telling you these are your new hands and when you move they move. It’s surreal. Again, this is my first venture into virtual realities so forgive the noob realizations.

One of the first stops is a globe in the middle of one of the larger intersections on the show floor. The surface of the globe is inhabited by glowing lights that swirl and writhe and respond to touch. Touch and tap and slide your fingers across the globe to get the lights to respond. Rad.

Walking the show floor is unique to someone who’s used to comic-cons or other pop culture shows. It’s a dimly lit experience but the glowing screens at each booth provide practical motivations. Also worth noting, no one is selling anything. Well, not in person.

I’m used to buying art, comics, or shirts from a vendor. Frankly, those booths are few and far between. Most exhibitors want you to experience their visions. They want to take you on a journey and want you to feel a very specific way. Not unlike consuming traditional media but definitely a different medium. 

Everyone seems to say, “Hey, try our new toy. Then, if you really like it, go home and buy it!” If I were a vendor, this would seem to go against all my nature but these are games and experiences to be played on a console. It’s assumed you have the right console, computer, or are going to buy one. I will know this going in next time and I’m genuinely tempted to buy.

I get in line to try out my first VR game.

A nice woman tells me how to play the game I’m in line for. I’m having sensory overload and don’t really catch most of it. I’m watching people with all the VR gear you’re thinking of and they’re making climbing motions with their arms. On nearby monitors one can see corresponding monsters scaling buildings. So rad.

It’s my turn to try and Salim Grant asks me if this is my first time. He’s from the game design company Rank17 and Lead Game Designer on Mighty Monster Mayhem. This game seems to be a love letter to the classic kaiju-style damage arcade game Rampage: World Tour. Again, rad.

We chat and he tells me his favorite kaiju is Gojira, naturally and how that love lends itself to this game. I was a big fan of Rampage but that game always left players wanting a bit more and MMM delivers that. I can imagine the germ but what was the catalyst that put MMM into development?

“We are all very avid gamers, with fond memories of going to arcades and playing Rampage. When we put together the proposal for a rampage-like game we all jumped at the opportunity. We had so many ideas of where we could take the game that there was no way we couldn’t move forward!”

What different types of gameplay that will be available to users? What will surprise fans of the monster genre?

“Our core game mechanics centered around 3 things. Which became our tagline: Eat. Crush. Destroy. Through the demo you got to experience most of them. A lot of the fun we are discovering is coming from the emergent gameplay. Juggling people or cars is quite fun, as is leaping from building to building! We have also gone to great length to put in a narrative that tells the story of why you are a monster and how it is affecting you. For those gamers who have played BladeShield they will definitely recognize our unique sense of humor.“

Tell me a bit about the monsters, and maybe a monster that holds a special place in your heart, from MMM.

The kaiju we created are taken from different flavors of monsters that we grew up with and watched in our favorite shows. Gorzilla being a combination of Gorilla (King Kong) and lizard (Godzilla). Tony the Oni is a characterization of the japanese demon (oni). Rockford grew from the idea of a monster rising from the earth, and the insectoid came from a combination of the movie the Fly and Them. The Cthulu, or Carl as we like to call him, was the first monster we concepted and implemented into the game. He holds a dear place in all our hearts as we first witnessed the game through his eyes and hands!

So rad. I thank Salim and the crew.

Now, where can I go for art? As an artist and writer, I’m here to learn how I can use VR in my art and stories. He points me in the direction of a large section of the show floor called Visual Reality. He tells me he’s working but if he had the chance, he’d check that stuff out.

I make a bee line and find myself in a group of artist weirdos that have taken what seems to be high-end technology and made it so Bohemian that I had my second sense of culture shock since arriving. Not only is VR technology real and accessible, but there’s a whole contingent of users that I feel like I know from art school. It would be naïve to think that there aren’t plenty of other demographics using this medium for their own intents and purposes.

Remarkably, I find a booth with no one in line and strike up a conversation with the artist there. We talk about art and its applications in this atmospheric, mandala-wielding, meditative genre(?) of virtual reality. “Oh, you’ve definitely got to talk to Zach.” Another bee-line.

Zach Krausnick is also friendly and tells me a bit about using VR as a performance and experience artist. I tell him I want to make virtual reality rooms filled with art and he points to his booth.

His particular booth was showcasing “art rooms” where people put on the headset and experience whatever psychedelic shapes, colors, and media the artist has curated and animated. So damn rad.

Other booths he points out are storytelling experiences like an artist who would allow users to get as close as they can to a near-death experience he once had. A DJ mixes music with a headset and goggles and vocalists and musicians do their thing.

We parted ways and I thanked him for his time. I decided to float around the floor.

As an artist, I would love to play with the Google Tilt Brush (paint like a badass in VR/3D). Not coincidentally, that crew was on hand with demonstrations by some of the Titmouse Studio team and giving livestream talks. Fascinating.

Though my turn on this contraption will have to happen another time, I was able to try Sketchbox at another booth. If Tiltbrush is for painting, Sketchbox is for logos. I go through the motions and when I’m strapped in, I go to town.

I’m finally drawing in virtual reality.

Okay, drawing on a flat surface and in 3D/VR are very different experiences. In essence, 3D/VR drawing is more accurately described as sculpting. It’s even more apt to say that you are creating the medium, pigment, or stone from your bare hands (or game controllers) not unlike some sorcerer. You realize this when you walk around, or through, the happy face you inevitably create and you see how far you’ve missed the Z axis. You understand the power in your hands now.

Here we go.

Back in the real world, my host says, “You’ve got the hang of it,” and in the time it takes for those words to travel from reality into my new dimension, I’m looking at a giant virtual primate skull floating in the virtual air in front of me. I really like drawing skulls and drawing in VR is so damn rad. I can’t wait to do it again.

Together with my colleagues, we jump off buildings, ride boats, go on dates. All of this and more in virtual reality. VR gaming is there of course but, as cliché as it sounds, the possibilities for this medium are endless. I’m currently looking for ways to use this platform like a paintbrush and make more, new fun things and share them with my new friends. 

Mighty Monster Mayhem is a fun game that will be eating, crushing, and destroying onto STEAM April 2017. Zach Krausnick and the performance group Vezika are experimenting with Virtual Reality atmosphere, meditation, and new multii-media performance experiences. Virtual Reality LA will be back next year and so will I.


Nov 19, 2016

Hidden Augmented Reality Art @ RAM x LACMA


Last October, I showcased original artwork from my new self-published, augmented reality, children's book: The Shadow People Are Here (available now). The Shadow People, themselves, have long been vilified by the general public because nobody knows anything about them and nobody has ever really seen them up close. That's all changing because you can see them right now at Riverside Art Museum (RAM) and the Los Angeles County Museum of Art (LACMA). I'll explain...

Nov 14, 2016

The Shadow People @ RAM x LACMA



It's been a crazy week. Here's a video of The Shadow People hiding out at the Riverside Art Museum and LACMA. These were fun to install and I hope people have a good time hunting for them. View the Shadow People books and other rad art available in my online store. Music by Richie Galvan.

Share this post like crazy, everyone. See you soon.

Oct 14, 2016

FREE COMICS FRIDAY: The Shadow People Are Here: Part 2

Early this month, the Riverside Art Museum hosted a small book release and signing for my new book: The Shadow People Are Here. I'm serializing this online so if you'd like the whole story collected it will be available at the museum, anytime you see me at a convention, and online very soon! Here's Part 2 that was posted earlier this month for Free Comics Friday: